Pathfinder Second Edition

In conjunction with Paizo updating the look and navigation of their Web site came the announcement of Pathfinder Second Edition. There will be a preview/playtest copy available around August (I put my request in with Rogues Gallery) before the final version next Summer. This won’t put a damper on my reviews of all the current books I’m trying to write about, no, life will slow that down as I return to my normal ebb and flow.

I have no immediate opinion beyond how they may inject Pathfinder with some of the crap ideas I don’t like in Starfinder, namely the “action economy,” overcomplicating Armor Class and assigning weapons levels.

The key rules will always apply…

  1. Are we having a good time?
  2. You bought it, you do whatever the hell you want.

If both are applied, then we’re doing it “right!” I have a feeling there are going to be several ideas I will incorporate. Even now, I’m letting all casters get the Magus’ ability to “recall” spells. I tried to implement something in the past but Paizo came up with a better method.

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Another reason why a Bismarck plan would be better

A common rebuttal or claim from the Conservative/Republican/Libertarian echo chamber against America having a European-style healthcare system is always the bullshit about government bureaucrats making the decisions. It’s not really the case in Germany, home to the preferred system I think we should evolve towards, the Bismarck Plan.

However, my annoyance I’m posting is that one of my key medications was held up by corporate bureaucrats over the number of pills per month I receive, not the dosage. I’ll elaborate, the doctor and I have agreed on 90 mg being my daily amount to combat what ails me. This drug however is only manufactured in 30 or 60 mg pills. Sticking with easy math, I take three 30 mg pills which results in bottles of 30 pills at this measurement. Ergo, I have to purchase three bottles of this setup, or 90 pills. The bureaucracy has its underpants in a knot over my need for 90 pills as they ignore the dosage. Their flawed logic is, why can’t I take 30 or 60 pills a month instead? Again, because the manufacturer doesn’t make it in 90 mg pills which would be fine by me. Instead I get bounced around like a ping-pong ball by the insurance and pharmacy.

So I wonder from all those aging Reaganauts and Randian missionaries, where is the government at fault here? Plus, how could it be any worse? Still no sightings of hordes of Canadians rushing here to be “free.”

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No exploding packages here

What happened in mostly East and North Austin made the front page of The Guardian…there we are, the New York Times. Even though I was expecting something today, I wasn’t too worried. Amazon Prime sends an attached photo of the goods at my door, nice tough.

I’m a little bit annoyed about the first bomb on March 2, not getting any attention until there’s a chance it’s connected to today’s.

Here’s what also worries me, they happened in predominantly Black and Hispanic neighborhoods. Which means White Supremacists could be responsible. Emphasis on “could,” because there may be another connection. Then again, who else could it realistically be given how emboldened the Klan, Neo-Nazis, Neo-Confederates and others are with the Small-Fingered Vulgarian squatting in the White House and the SCLM giving free press to cockroaches like Richard Spencer, Milo Yan-whatever, Ann Coulter and Alex Jones. Great, my mentioning their names probably aids them. Sorry. I just hope the APD, FBI and ATF (maybe the Texas Rangers are involved) prove a connections as the interim chief implied and bring the turd(s) to justice.

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Rest in Peace John (Johnny B) Bryson

I need to stop going to the back pages of my Marquette alumni magazine whenever I crack it open for the first time. I sometimes discover the passing of a classmate and my generation (Generation X) isn’t that damned old yet.

And so I saw the passing of John Bryson. As per the obituary provided by the funeral home, John succumbed rapidly to ALS. It’s what Dr. Stephen Hawking has had most of his adult life.

The timing of discovering couldn’t be more relevant too. It was 30 years ago when we had a falling out over WMUR’s direction. WMUR used to be Marquette’s pathetic excuse of a radio station…three-watt carrier current you could only hear via AM and if you lived in the dorms. I don’t want to dwell on the specifics on what else was involved. The short version is that it was 90% (or more) my fault and I quit WMUR under a cloud as I scored an internship (translation: free labor) at WQFM, Milwaukee’s struggling AOR station.

However, I want to go back to those great times in 1987 when we first met. If I recall, Mike Wukitsch (sic) was the General Manager and John landed a spot as a production person. Since I was not part of the inner circle of assholes led by Music Director Dave Breen (sic) and Mike’s self-righteous prick brother Matt, I couldn’t be involved in the programming/music, but John needed people to help make spots. In English, spots are usually commercials (WMUR practically had none), station IDs, public service announcements and what have you. I decided why not, I did have some ideas. So with John’s leadership, a few of us banded together and made almost a dozen station IDs. This was the Eighties too, digital editing was expensive and Marquette only supported its darling, the money-losing pretend newspaper. If we had access to Eighties-level analog gear, we could’ve done what we made faster and more easily but the university thought early Sixties with a cassette deck was just fine. Despite the old stuff, making a 30-second spot was exciting, having to time multiple elements all at once while being quiet as someone spoke into the microphone. Yeah, the studio didn’t have a separate booth.

Through all those spots and wanting to be more inclusive with the station was how we became friends really. The latter was an impossible task. Who wants to be on a radio station that only plays in the dorms while half the Marquette population lives in apartments. Getting diversity becomes a fool’s errand since everyone wants to be heard, just not on a limited range. The definition of inclusive is also slippery. Every other person who wanted a time slot insisted on getting to play the crap Milwaukee’s three shitty AOR stations were bludgeoning to death. Plus, what entails expertise in Jazz, Blues and Americana? To give you an idea how elitist those formats are, Illinois State’s NPR station makes you take a written test on how well you know the history Jazz before even considering you the chance to read the news, little wonder people hate Jazz. Rap’s popularity was rising yet few Black students bothered, reinforcing the “Whitey only club” perception.

I’m going off course and I apologize. It was a wonderful and tumultuous time then.

John was a tremendous person. Often effervescent. I rarely saw him angry and when he was general manager after Mike, this was an incredible feat to stay smiling given the job of trying to wrangle his fellow students, egos and all. After he graduated (a year ahead of me), I think he landed a job with a radio station in northern Wisconsin. Somehow, I uncharacteristically felt mudita for him. I was probably busy with my gig at Stardate but even if I wasn’t, I campaigned to cheer on our fellow graduates, including him. If my peers were succeeded, it could cascade on to us younger students. It seems in the synopsis from the funeral home, John succeeded in doing what he loved as this goal changed which was the real lesson I think we all needed at WMUR.

Well John. I’m sorry you’re gone. You were a great person on many levels and we’re all going to miss you. I personally want to thank you for giving me a chance as a member of your production staff and how you willingly shared the opportunity to meet Emo Phillips in person for recording a live spot. I wish you were around for me to tell you, when I met Emo last year, he remembered the show and various details 30 years later.

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RIP: David Ogden Stiers

Another rough day in which you see a name you haven’t seen in a while show up on the side of the headlines of FaceBook and you know it can’t be good. Sadly, David passed away Saturday from bladder cancer.

Before David landed his career-defining role as the arrogant-yet-competent Major Winchester on M*A*S*H, he had been on a couple other CBS SitComs as recurring characters such as Doc, Rhoda, Phyllis and The Mary Tyler Moore Show. The last show as the TV Station’s GM is where I think he refined the Winchester personality. Meanwhile, he did get a couple bit parts in movies I love from the Seventies: The Cheap Detective and Oh God! When the TV version of the Korean War finally ended in 1983, I was with most people figuring his pompous persona had left him typecast. I was glad to be wrong because his portrayal as the dad (Al) in Better Off Dead demonstrated he could do comedy beyond Alan Alda’s melancholy extravaganza. David got many laughs in this essential Eighties coming-of-age gagfest by being clueless with contemporary slang, having an ongoing feud with the paperboy and let’s face it, he is the only sane person in the Meyer family.

Star Trek fans love him for his only appearance in the franchise as the alien scientist Timcin. The episode’s premise involving a culture with institutionalized euthanasia and falling in love with the often annoying Lwaxana Troi became memorable thanks to his acting. To me, it’s one of NG‘s best 20 due to the dilemma Timcin had, continue his research to save his homeworld’s sun or obey his homeworld’s law with the hope another generation will succeed where he had failed. Incidentally, “Half a Life” was Michelle Forbes’ debut and I think their argument landed her the role of Ensign Ro.

Moving along, David lives on with many younger people in cartoons. For Disney he was Coggsworth in Beauty and the Beast, Governor Ratcliffe in Pocahontas, the Archdeacon in The Hunchback of Notre DameHarcout in Atlantis: The Lost Empire and Dr. Jumba in Lilo & Stitch. He was King Solver, ruler of Ape City for the best animated version of The Justice League. My absolute personal favorite character near the end of his life was the Park’s owner and Pop’s dad, the cranky Mr. Maellard in Regular Show. Casting him along with Mark Hamil was some of the cartoon’s casting coups.

While I research David, I learned a couple things about him. Coming out as gay in 2009, feh. It’s 2018 and thankfully, Western Civilization is maturing about it (myself included after my mindset in the Eighties) so I’m happy he got to remove that personal burden. The other was Peoria, IL being his birthplace. Puts him in the relatively good company of Richard Pryor and Sam Kinnison. Lastly, he went to high school with Roger Ebert. This means David and his family lived in Urbana, IL before they moved to Eugene, OR where he graduated from.

Thank you for everything David. To me, you’ll forever be Al Meyer, the frustrated patriarch  whose garage door is threatened by the “two dollars” kid.

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Ultimate Magic

On the surface this is Pathfinder‘s take on D&D’s 3.5 series called The Complete…and it is, to a limited point.

Similarities:

  1. Introduction of a new base class, the Magus.
  2. More Feats.
  3. More Spells.

Not done by WOTC:

  1. More variants and archetypes for all classes from Core and Advanced Player Guide (aka APG). Not solely Arcane or Divine users.
  2. A chapter on mastering magic with subcategories regarding the what, how and why of mastering.
  3. A whole chapter on “Words of Power.”
  4. No new Prestige Classes.

Chapter 1 introduces the Magus base class. On the surface it appears to be a compromise those frustrated with multi-classing via the traditional Fighter/Wizard or Fighter/Sorcerer route. For starters, I wish the author(s) came up with a better name. The new class has some significant differences to make it more than two classes mashed up together; but they still have spellbooks (Wizard) with a slower progression (Sorcerer).

  • Arcane Pool: this power is equal to the Magus’ INT modifier plus half their class level, minimum of one. Then the Magus can expend one point from the pool to give their weapon a +1 magic enhancement for a minute. As the Magus achieves higher levels, additional magical features can be imbued into the weapon such as flaming, keen, etc and at the cost of those powers; e.g. a +1 flaming sword is two points, one for the +1 and the other one for the flaming element.
  • Spell Combat: they fare better than Wizards when casting spells while wearing armor, aka the whole somatic argument.
  • Spellstrike: extending touch spells’ range through a Magus’ weapon.
  • Magus Arcana: more options on using the Arcane Pool with a weapon.
  • Spell Recall: something I allow in my campaign for the other casters. Their mechanic is simpler so I will seriously look into this for Wizards, Clerics, etc.
  • The rest are improvements of the above resulting in expansion or extension of those powers.

The Magus’ spells are smaller than a Wizard’s but the focus is martial applications of magic which is what most players doing the Fighter/Wizard combo wanted.

Now comes variations for eight Core, five for APG and the Magus. I’ll just list what I liked and will probably use:

  • Bards can learn Masterpieces, elaborate performances with certain outcomes.
  • Their take on the Cloistered Cleric, Clerics who just staff a temple or the village priestess, aka, Clerics who never go on adventures.
  • Druids receive new Domains pertaining to their Nature inclinations.
  • For Elric fans, the Magus has an archetype which uses a semi-intelligent “black blade.” A variation with Hexes like a Witch, a ghost blade and a staff instead of a sword as the weapon of choice.
  • Monks can take Vows. Following them leads to special ki powers.
  • Paladins can take Oaths. Nice yet it makes them too similar to Cavaliers. What the Oath grants, substitutes for core Paladin powers.
  • Rangers get a list of traps they excel at setting. More Archetypes too.
  • More Bloodlines for Sorcerers.
  • More Hexes for Witches.
  • Wizards receive Discoveries in addition to the Metal and Wood Schools (these are considered elements in the Oriental world) and an Archetype called the Scrollmaster.

Chapter 2 is about mastering magic through these topics:

  • Spellblights: more powerful curses affecting only spell casters.
  • Spell Duels: arbitrating two spell casters exclusively utilizing magic to duke it out. 
  • Binding Outsiders: not just the evil ones.
  • Building/Modifying Constructs: they do get damaged and some clever wizards will find ways to make them tougher to destroy. Besides, the Bestiary series never did explain how various golems are made.
  • New familiar choices.
  • More details on spellbooks. Mainly example ones created by other Wizards.
  • Designing spells and more importantly, how to prevent the players from re-inventing the wheel or making a more powerful fireball. We all know that player.

Chapter 3 has the Feats focused on enhancing magic usage and the Archetypes introduced in Chapter 1.

Chapter 4 covers Words of Power. Sounds interesting yet I fear it would bog down my game. The PCs are still in the lower, middling levels and none cast spells anyway.

Chapter 5 are more Spells for the casters to add to their magical arsenals.

There is a pocket version due this Spring but either way, I find UM pretty useful. The bulk of its contents will give the PCs and GMs plenty of new options without bogging down the overall game. Now to find a way to help a player convert his Rogue into a Magus in a credible manner.

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Drainage Monster!

Spotted this pair of googly eyes while leaving my doctor’s office by accident. I normally don’t stop at the entryway but I think I had to double check something on my phone, the outcome would’ve determined if I ran back up or return to my car. Then this pair of us caught my attention. I have to applaud creative vandalism. Kind of resembles the Cookie Monster. Good thing it wasn’t raining, then it create the effect of CM puking (downpour) or drooling (misting).

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RIP Barry Crimmins

Just got the news a few hours ago. As soon as my car’s radio came right up to Patton Oswalt talking about Barry I knew this wasn’t going to be a happy story. I wish I were wrong. Barry passed away peacefully Wednesday after losing to cancer.

Most people outside the Boston area barely knew him but I figured out his place in the Comedy Universe through other comedians. Barry was instrumental in building the Boston Scene during the Eighties and early Nineties. He was a contemporary of Steven Wright and Paula Poundstone and a mentor/champion for Bobcat Goldthwait, Denis Leary, Tom Kenny, Dana Gould, Marc Maron, Janeane Garofalo and David Cross, just to name a few.

Barry also went on to be an advocate for the victims of childhood sexual abuse because it happened to him too. The perpetrator was a Catholic priest and if you’ve followed the situation of Boston’s arch-diocese, it was rather rampant until The Boston Globe broke the stories years ago. Dana Gould and I were very lucky. Believe it or not, I was an altar boy in grade school and only discovered that my parish’s “cool” priest Father Havey was a child molester through a Web site tracking the press who’ve escaped justice. When Havey disappeared suddenly, I thought it was for his rumored drinking problem. I hope St. Agnes and the Diocese of Springfield got the crap sued out of them.

Last year I did have the honor of meeting Barry briefly at Austin’s Moontower Comedy Festival. He was part of showcase with many favorites: the Sklar Brothers, Dana Gould, Andy Kindler, Arden Myrin  and a surprise appearance of Ralphie May to wrap it up. I got walk up to Barry, say hello but I stupidly didn’t ask for a picture. I think he was caught off guard by anyone in the audience actually knowing who he was.

To give you an idea of what kind of political comedian he was and how much we need him now to ridicule L’Enfant Terrible, I’ll close with three of his best jokes. They’re paraphrased since I don’t remember them to the letter.

  1. People ask me, if I hate living in a America so much, why don’t I leave. Because I don’t want to die as another victim of America’s foreign policy.
  2. The reason why America will never have a third party is that the corporations calling the shots don’t want to write another set of checks.
  3. If the NCAA and government were serious about punishing Penn State over Jerry Sandusky, they would’ve demolished the stadium and left the statue of Joe Paterno standing.

Thanks for all you’ve done Barry. The many comedians, survivors and “civilians” you’re inspired will make sure your efforts at social justice won’t be in vain.

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Bestiary 2

Paizo’s second of six Bestiary reference books for GMs. The first one was pretty important to have because it contained the most common monsters in Fantasy, namely other humanoids (goblins, orcs, gnolls), dragons (mandatory), giants (again, mandatory) and demons. B2 is closer to be being part two since there are about 20 entries which usually resided in WOTC’s first Monster Manual; other lycanthropes (werebear, -tiger and -boar), beasts such as the hippogriff, magical allies the blink dog and hippocampus (a giant seahorse, not a part of the brain). Paizo’s creations from their earlier Adventure Paths are present too: Leukodaemon and the Rune Giant.

Is it worth getting, a resounding yes, especially when B2 now comes in the $20 pocket format. It also helps to have on hand due to Paizo modules saving space (rightfully so) by just referencing the source for a typical version of a monster. More room to write in important details: traps, tactics, motives, room descriptions, etc.

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An open pitch to “Weird Al” Yankovic

Saw this at Walgreens, took a picture because Christianity, and especially the holy rollers of Texas, does some goofy crap to celebrate their Sky Cake agenda.

Meanwhile, I think could lead to a song for “Weird Al,” Luke Ski or anyone from the Dr. Demento scene. All I have is the chorus set to “Personal Jesus” by Depeche Mode…

Reach out it tastes great
Your own chocolate Jesus
A candy that will appease
Something that pleases

That’s about as far as I can get it. Getting the right words to line up with the syllables in the lyrics is serious work. It’s why I need a pro to take over.

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March is ladybug month

Whenever I don’t have a solid idea for a month’s theme, I start searching via Google for inspiration. This time I learned that March is ladybug month. Not sure why but I pounced on it because only recently did I learn about them being beetles. Laugh or whatever you want to do regarding my entomology blindspot. I never gave the biological classification much thought with these mostly helpful insects. Besides, I’m accustomed to beetles being larger and having very visible mandibles.

Let’s welcome 2018’s upcoming Spring with the ladybug, a reminder of how much nicer the weather will be and how these little unsung heroes tend to help out by eating aphids.

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Frankenstein turns 200

I’ve always found the story behind the book to be more interesting. Trust me, after the 1992 release of Coppola’s take on Dracula, I tried to read Mary Shelley’s opus. Holy crap! It is boring! Frankenstein probably took off because there was little competition in the popular fiction category and literate people would gobble up anything if they found it. I don’t mean to insult the author but by 1820, most of the Western world remains illiterate, books are still expensive and the choices were the bible, newspapers, Shakespeare and all the old English gobbledegook (Milton, Chaucer, Beowulf). The better stuff was another generation away: Hawthorne, Melville and Poe namely.

The Economist called Frankenstein the first Science Fiction novel. Pish posh! More Brits trying trick the world into thinking they invented something. Long form? Maybe, brevity was never Shelley and her circle’s strength. First? Bullshit. The official juries remain out on who is first. I read that A Thousand and One Nights is Sci-Fi, it’s really Fantasy. My vote is for Lucian of Samosata who lived during the 2nd century. His story about traveling to the moon is mostly a satire but he pitched the idea FIRST.

Frankenstein falls into Sci-Fi via Horror and it’s more philosophical. When I took a class on Karl Marx, one continuous argument in the 1800s was the Nature v. Nurture with the human race. Do people inherently do their thing (make “civilization) despite being on a desert island or are they truly a tabula rasa in which many things are possible. This is one question Shelley raises about the monster Frankenstein constructs. Marx’s essays weighed this in with the other popular book Robinson Crusoe.

Shelley’s perspective was also colored by what scientist were trying figure out with electricity and its relationship to life. According to Stuff You Missed in History Class, it was fairly common to go to a show in which you’d see demonstrations of dead animal parts twitching when power was sent coursing through them. We know now they were on to something, thus we have defibrillators to revive heart-attack victims and our nervous system does send little pulse of electricity to communicate to voluntary systems.

I personally think Shelley was writing a cautionary tale regarding what was to come from the rapidly shifting Industrial Revolution and its unholy alliance with Science. The nouveau riche threatened her social standing for starters. Today it can be extrapolated as a warning about the development of artificial intelligence. Will AI decided we’re an obstacle as per SkyNet, HAL, the M-5 and Demon Seed or can we bring AI into being our ally as per Altered Carbon (Poe), Aliens (Bishop) and Data.

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Lost in Space 1998 and revised for today

Last week I went on at length about how excited I am for Netflix’s shot at making Irwin Allen’s beloved show that started off as Science Fiction and devolved into Science Dreck/Fantasy, back into the Sci-Fi journey it should’ve been. As I promised, I re-visited the 1998 film to reconfirm how I felt about it since my last viewing over a decade ago. I also want to be open to demonstrating how my opinion can change because I will never deny liking Lost when it was first released April 3, 1998. Here’s the original, rather short review from Maggi Picayune. Its brevity we can thank for the limitations of print.

Lost in Space: All is forgiven for screenwriter Akiva Goldsman after the complete el Niño-level disaster Batman & Robin devolved into. Goldman (sic) gives the Robinsons, Major West, Robot and Dr. Smith a Nineties makeover and unlike so many other TV revivals, this one works. The premise is still the same, Dr. Smith sabotages the Jupiter 2 on her maiden voyage to Earth’s first colony. They end up way off course and arrive into an unknown part of the galaxy. However, the story is serious and not campy this time; no planets inhabited by go-go dancers or alien gangsters loansharking to Dr. Smith. It doesn’t mean everything from the TV show was pitched; Gary Oldman still interjects Smith’s infamous clichés inspired by Johnathan Harris and it retains some of the Sixties’ sentiments of emotion. What I liked very much was the Robinsons getting a little more depth: Judy is a physician, Penny is an adolescent turning into a teenager (complete with annoying personality and diary excerpts) and Maureen is a xeno-biologist. I always felt the female Robinsons were just eye candy in the TV series. The special effects are excellent, I won’t spoil it for the rest of y’all when you rent it or see it. The only error made in this film is it violates one of my personal laws I have against Science-Fiction movies: No Cute Animals That Detract From The Plot! For example, Ewoks. The monkey-lizard they adopt is pointless to the story. But it’s easily forgivable since the rest of this holds up very well.

Hmm. I actually forgave hack extraordinare Akiva Goldsman 20 years ago. I must have been hasty in wanting to heal after he made Batman & Robin a weird homo-erotic romp.

Anyway, I burned another two-plus hours of my life to see how the 1998 version is doing, thank you Netflix for having this.

The good parts. Lost 1998‘s first act is solid, even Matt LeBlanc’s dumb, not-well-thought-out pick-up lines on Heather Graham. The other actors, included the original actors’ cameos do a great job. You don’t get a solid sense on how urgent the crisis is but you know the Robinsons aren’t going for the hell of it. The second act is fair and then the last act is plagued by clunky, cliche and stilted dialog, especially if it’s coming out of Will (he says “cool” too much and without credibility), Major West and to some extent Dr. Judy Robinson. Dialog aside, the early CG-based effects on the crew is where Lost 1998 has really aged poorly and it didn’t take an HD TV to expose them. Today, I think most intelligent directors would either have the CG house tighten it up or go with practical effects on the hibernation setups, Major West’s armor and Dr. Smith’s possible, future transformation. Anything else not involving people looks decent: Jupiter 2‘s flights, the spider creatures and the hyper gate sequence at the opening. Finally, Gary Oldman breathed new life into Jonathan Harris’ rote dialog with the menace it needed.

The critics who were super-harsh on the plot probably didn’t watch the original neither. For me, the time-travel element was a legitimate plot point. Professor Robinson (a Physicist) seemed to have a solid grasp on the subject (his hypergate may utilize some fourth-dimensional properties) and the Sixties show threw all kinds of things at the audience. Lost in Space didn’t pay attention to the realities of space travel we knew then, nor did Star Trek fairly often, and there were at least a couple instances of time travel, the most memorable being Dr. Smith having an opportunity to prevent himself from being the stowaway. I personally think that the 1998 attempt could’ve been better if it received more time in editing to fix what didn’t work (give West some depth on why he acts like an idiot around Dr. Judy), render the parts they couldn’t finish for time yet explained the story better (namely the sequences on the Proteus) and release during the Summer. I was a projectionist for the Summer of 1998, it was a season pretty deprived of anything very good or strong: Godzilla (a crap-storm of awfulness), Armageddon/Deep Impact (crap), Dr. Doolittle (crap), The Truman Show (crap burger), Lethal Weapon 4 (crap-o-rama), Mulan (fair, cliche), There’s Something About Mary (a surprise but not an Action flick), Saving Private Ryan (aka, Spielbrieg cribs a better German movie called Stalingrad) and Out of Sight (really good but failed, should’ve been a Fall release).

Now comes the moment of truth. Does Lost in Space 1998 deserve the thumbs up I gave it 20 years ago or throw it on the trash heap filled with numerous re-boots (Star Trek 2009, Robocop, The Pink Panther, Planet of the Apes via Tim Burton and The Longest Yard…aka, another Adam Sandler vanity project).

I have to grudgingly give it “worth seeing” rating only for Sci-Fi fans. Maybe I’ll change my mind once I’ve succeeded in bingewatching Netflix’s 465+ minutes (say an hour for the pilot, the other nine are 45 minutes). Non Sci-Fi fans, they don’t like much so they can skip this. It earns my tweaked review due to more Lost 1998 did right: costumes, style/look, premise, giving every family member a critical role as crew (none of the women are exclusively eye candy) and Gary Oldman.

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Advanced Player’s Guide

This is the closest equivalent to D&D’s Players Handbook II, which I really miss from the 3.5e days. Within APG‘s 336 pages are a slew of ideas to implement into any Pathfinder game. Originally, I bought this for the potential options the Witch and Cavalier classes offered. Additional Spells and Feats were a given but there’s much more.

I’m going to break it down as I did with GMG yet I hope to be succinct.

Chapter 1 shows new possible options to shake up the traditional Core races in the game via racial traits and favored classes. For example, Dwarves can exchange the greed trait (+2 on Appraise rolls with precious gems and metals) for lorekeeper (+2 on History rolls when it pertains to dwarves and their enemies). Dwarven Fighters receive an extra +1 to their CMD/CMB against trip and bull rush attacks instead of the extra hit point/level. The point is there are options to help certain combinations make more sense, or against stereotypes.

Chapter 2 was the major reason for buying this, six new Core Classes. I recently re-read them and my reasons on why I don’t allow four of them stands but with elaborate reasons. I’ll start with the two I like.

  • Cavalier: A more martial class than the Fighter since these warriors would more likely be from the upper social classes. I miss the Knight from PHB II because it was the best counter to the Barbarian (d12 hit points, always Lawful). Paizo going with Cavalier might be for two reasons: avoid upsetting WOTC even though Knights are not part of 5e; mounted combat is required due to the Cavalier being granted a mount at first level (usually a horse). Paizo went into better details with Orders that Cavaliers are pledged to. The ones listed can have their names changed to match what fits best, e.g. Order of the Lion which is loyalty to a monarch/ruler can be used for evil knights who pledged their loyalty and swords to the Empress of Cheliax in my campaign are now called the Order of Abrogalia. In the end, I gave thumbs up to this class with a few tweaks:
    1. Hit points go from d10 to d12.
    2. Alignment must be some form of Lawful, not any, due to the Order(s) a Cavalier pledges to. The Order element is an obvious example of Lawful behavior too.
    3. Swift actions are Free actions for the classes special abilities.
  • Witch: The Sorcerer has often been the best surrogate if you’re playing with only the Core RulebookAPG made the Witch a better option and this class has more in common with Wizard too. Instead of a spell book, a Witch’s familiar “stores” the spells as per the deal with the Witch’s patron (usually a god); keeping one’s familiar alive is critical. Patrons do have specializations but it just means the familiar will carry a new spell every two levels according a focus (similar to the Sorceror’s Bloodline ability). The special ability is traded out for the Wizard’s extra Feats are Hexes. Hexes are powers Witches execute from daily to once/day per affected person. I plan to use this as the preferred class of hags and other races in the wilderness, away from civilization. There’s also wiggle room for Witches to be good through benign Hexes.

Now comes the four classes I don’t permit and believe me, I dug deeper to try to allow them as I re-read for the article. I couldn’t since none solve a problem, are impractical and/or they’d be better utilized as Prestige Classes.

  • Alchemist: A Wizard whose magic is funneled through potions called extracts. An Alchemist is more martial than a Wizard, hence the BAB +3/4 and d8 hit points. They’re just an Arcane class whose magic materializes through extracts yet they only affect the Alchemist (their cure light wounds extracts don’t work on anybody else). The Alchemist can also make bombs with a damage progression matching the Rogues’ sneak attack. Lastly, there’s an extract called a mutagen that gives the Alchemist a boost on a physical attribute while penalizing a mental attribute for the duration. This class is of little-to-no-use with a group of players. Sure the Alchemist receives the Brew Potion Feat at first level but more energy will be funneled into the extracts. Maybe a Prestige Class, otherwise, pass, including Paizo’s usage of Alchemist with monster NPCs.
  • Inquisitor: A Cleric with the Bard’s BAB and spell progression. This class’ primary duty is to find the unfaithful within the deity’s various temples, churches, shrines, etc. Firstly, if this the class’ primary duty, why would one be dungeon crawling? Secondly, concerns about the deity’s worshippers sticking to the orthodoxy would make an Inquisitor a Lawful class too. Long ago, this title used to belong to a Prestige Class, it’s where it should’ve stayed.
  • Oracle: Cleric with the Rogues’ BAB and hit point progression but has more in common with Sorcerers on spells (progression, granted, known). The class’ biggest flaw, the name. Oracle implies someone who tries to divine the future as per the historical Oracle at Delphi. Here it’s a Divine caster tied to Mysteries (aka, Clerical Bloodline) to grant the spells. Mysteries work more like Bloodlines than Domains because Mysteries grant extra spells at certain levels along with powers called Revelations. The catch? An Oracle has to adapt a certain drawback like being deaf, having a withered limb or appears too skinny. Oracle should be a Prestige Class for divinations. This class would work better under a different name and some modifications.
  • Summoner: For those who think having conjuration as their specialized school might want this. The tradeoff? Spell progression, BAB and hit points equal to the Bard while nothing more powerful than sixth level on the spell tables. Summoners pretty much only know how to conjure monsters with a special companion, a more powerful familiar called an eidolon (translation = phantom). The eidolon has its own progression for BAB, hit dice, etc. Again, this class would work better as a Prestige Class. Its way too specialized at the beginning to help a group and an excessive amount of paperwork for a beginner DM.

The other half of Chapter 2 presents options for the Core classes to fit different situations. Clerics, Wizards and Sorcerers don’t receive this treatment, instead they introduce Subdomains for Clerics, new focused Schools with Wizards and new bloodlines for Sorcerers. What’s a Subdomain? It’s a set of spells/powers a Cleric can trade a Domain for something more specific associated with the Cleric’s deity. The other nine Core classes have options to swap out powers/traits to get a closer resemblance to a goal the GM or Player is looking for. An example of a time I used it was converting a local constable to a Rogue who is an Investigator. She traded out the trap finding talent for something called follow up, so she received two Diplomacy rolls when gathering information and keeps both results to weigh the truthfulness of the answers. Fighters can take specialization in more specific weapons like bows, crossbows, etc. Monks have different fighting schools. I’ve found these ideas to be pretty useful. They help me make the argument to the players…not every Rogue you meet is a crook or a First Edition thief.

Sadly, a few pages are wasted on the Anti-Paladin option within Paladin. I don’t find it a credible option. The Prestige Class Blackguard from 3.5e is better. The talent pool can come from fallen Paladins and other warriors who’ve worked their way up to earn the opportunity to receive special powers from an evil god.

Chapter 3 covers new Feats. The lion’s share pertain to the six new core classes, some are new altogether and the remainder build upon the Core‘s Feats.

Chapter 4 is Equipment. Nice but all of these items get incorporated into the upcoming Ultimate Equipment Guide. Ditto with Chapter 7.

Chapter 5 brings in the new Spells the six new classes inspired yet most can be utilized by the Core‘s original 11.

Chapter 6 lists new Prestige Classes the six new classes can evolve towards. With the exception of Master Chymist, I think the other 11 can too.

Chapter 7, see Chapter 4.

Chapter 8 introduces three new rules.

  1. Additional Combat Maneuvers: These tend to work better if your PC/NPC has certain feats to prevent an Attack of Opportunity and/or achieve the desired outcome.
  2. Hero Points: I already integrated this from d20 Modern in my campaign. APG utilizes them differently though. Players always have at least one (most days) and no more than three. They gain them back through their actions or graduating to a new level. I wouldn’t give them out for actions the players do in the real world. There’s a quick listing of how the points can be deployed I may want to try. To make Hero Points more enticing, there a few Feats associated with them.
  3. Traits: Extra little abilities meant to make your PCs more unique. Most NPCs are ineligible. Traits are weaker than Feats and are more on par with racial/class traits like stonecunning/trap finding. Players are allowed to have two. They are divided up into theses categories: Basic, Campaign, Race, Regional and Religious. Campaign is the trickiest because it usually explains why a first-to-third level PC is teaming up with the other PCs.

APG is a worthwhile book. Despite my reservations on the four new classes since the other chapters (not made obsolete by Ultimate Equipment Guide) expand the possibilities whenever you don’t want yet another Rogue boss or someone wants to make a killer archer that isn’t an elf and/or Ranger. This book also comes in the $20 pocket format.

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Tomb of Annihilation: traps and things

One good thing about all RPGs, they often agree on the scale for miniatures! According to Hero Forge, the place where we get our customized avatars of our PCs, they’re 30mm but I remember when the goal was 25 and I think I’ve heard 32 bandied about. At least they’re all pretty close unlike the early days when I started playing in 1981, Ral Partha sold 15mm stuff which quickly fell out of favor and those eight I got for Christmas all became Halflings, Gnomes or really short dwarves.

Below are the impressive “props” for 5e’s latest adventure Tomb of Annihilation, a crossover or reboot of the legendary Tomb of Horrors because the key villain is no one other than Acererak. Seems he traveled to D&D’s other campaign settings, like Forgotten Realms (the planet Toril) to set up another series of challenges to lure treasure hunters, do-gooders or whoever crazy enough to think they’d survive. At least with Pathfinder and 5e rules, the players/PCs have a fighting chance. Gygax’s Horrors was mainly a killing factory he wrote to run at conventions to assert his role as being the orthodox asshole he was in real life.

Some of my friends may notice a few are pretty familiar.

Above is that goofy head jutting out of a wall from Horrors. There’s often one player who curiously sticks their head or limbs in the mouth…only to get disintegrated in the original.

The portal here I cannot remember what happens in Horrors, probably nothing good or some cruel joke should the heroes walk through it. I can think of better, cooler things to do with this being a fan of Michael Moorcock’s plane-hopping stories.

Nice after and before tiles I think. The right shows a glyph which should be the first sign of trouble to the players. The left is a jet of fire the glyph results in or maybe fire just shoots up out of the ground for no logical reason.

Repeat of the glyph with either rubble on the left or a flat, heavy rock that falls on this square when PCs fail their Reflex Saving Throw. In the old days of AD&D, I think there was a specific Traps category the players rolled against.

You can’t have a collection of traps without spikes! I think the tile on the right is what the players spot if they’re successful with their Perception rolls. The tile on the left is what they fell onto when they failed. Again, in AD&D, it was usually guaranteed to end in getting impaled for all characters but Thieves (precursor to the Rogue class), maybe Monks and Assassins…oh wait, Wizards/Clerics who have an active find traps spell possibly.

This sarcophagus rocks! Tomb raiding is a frequent trope in D&D so I can utilize this sweet prop forever!

These pieces are the most practical and most prone to get lost. The gold piles and shield are of a decent size. The tiny potions, scrolls and magic sword…I have to keep in special containers and probably handle with tweezers due to my fat fingers!

I want to thank my store Rogues Gallery for putting one set aside for me. If you’re a DM/GM I would recommend scoring the $50 collection ASAP, especially if you’re going to run any incarnation of Horrors (the original AD&D, 2nd Edition had a sequel, it was revamped for both 4e via its own book and appears in Tales of the Yawning Portal for 5e) or Annihilation.

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