GoLive will soon be GoDead

When it comes to Webpage-composition software, I bet on the losing horse again. With the merger of Adobe and Macromedia comes the culling of duplicate products and my choice of GoLive over DreamWeaver provedpointless. Oh well, I can probably cling to GoLive 6 & 7 for a good while because I only need it these days to generate the HTML code for links, tables and other matters regarding layouts I’m too lazy to figure out the hard way. 
 
Now I will have to listen to all those vindicated DreamWeaver fans at all the CapMac meetings.

Posted in Apple, Science & Technology | Leave a comment

Small World (III) through GDW/FASA

Last night I went to Fry’s to score the new The Venture Brothers Season One DVD set. There an employee was looking at something in the new releases section and I showed him that I scored the last copy so if he was looking for it, sorry. The guy was cool anyway and stated it didn’t matter, since I was a customer, my buying it came before any wish he had. Then I noticed his name tag, Bryan Nystul. 
 
So I told him I’d seen his last name around before and he looked familiar, was he related to FASA designer Mike Nystul. Turns out he’s Mike’s brother and he worked on the BattleTech game for FASA for a few years. I was like, “duh!” in my head. I remeber Mike bailed or something and went on to do a cool game called The Whispering Vault. Sadly, Mike’s health suffered recently; he had a heart attack at 40. 
 
Anyway, Bryan and I chatted a bit about FASA and GDW, Loren Wiseman being in town too. I gave him my e-mail since I didn’t have any business cards. See if I can get him a contracting gig with Apple which pays better than Fry’s. It may be a “phone job” but it beats that kind of retail. Hopefully our paths will cross again. Maybe we’ll even get to game since I think Bryan can bring a lot with his experience.

Posted in History | Leave a comment

Cloaking Device not just for Star Trek anymore

Fear not parents, these scientists are pretty far from developing a cloak like the one in the Harry Potter stories so the kids don’t have the means to score cookies without being seen. 
 
I caught the gist of this development on NPR but found more about it online through The Economist. I went with a link from the BBC here instead because they don’t archive theirs off in a couple weeks for only subscribers to access. 
 
Even if this invisibility technology only applies to the lower wavelengths and would be put on objects such as planes, it’s still cool to see they have figured out how to hypothetically extrpolate this visible light like we’ve seen in thePredator movies. 
 
The only downside will be the arguing over how invisibility really works versus the magic spell when we’re playing D&D.

Posted in Physics, Science & Technology | Leave a comment

Happy 102nd Birthday for Grandpa

Today would’ve been my grandfather’s 102nd birthday if he kept on going, which I feel there was a good chance if he weren’t so afraid of doctors. Anyway, much like my grandmother, Grandpa was pretty awesome to my brother and me since we were his only grandchildren. Knowing him when he was younger would’ve been really something because his vision and reflexes were better. Unlike Grandma, he still had a daredevil streak in him through his 70s, especially when it came driving. One of his favorite dares was asking us if we thought he could pull out into an intersection quickly enough based upon what we saw of the oncoming traffic. Brian and I learned that the answer should be “yes” since “no” spurred him on to haul ass in his red Impala (early 70s model, when they were more sporty). Quite the prankster.

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RIP Alex Toth

Darn it. I just found out today that he died Saturday through Scott Kurtz’s PVP cartoon site. 
 
Who was he? Most of you know him today as the main creator of Space Ghost, a B-list superhero that got a new career as a talkshow host. 
 
But growing up during the 70s, he was one of the main character designers for numerous Saturday-morning cartoons produced by Hanna-Barbera. Namely the superhero or science-fiction shows: The Super Friends, The Herculoids and Jonny Quest.

Posted in Comic Books, Diversions | 1 Comment

Players Handbook II is a Maybe-Have

My initial reaction to this book was the usual, “Why in the world do we need another sourcebook, let alone an additional Players Handbook?!” Doubts were put aside with the first online preview, it showed promise, namely the section on how to rebuild a character (more on that later) and new feats which build upon the existing ones from the core rules in PHB. My continued skepticism (and mantra on this site) still remained with the introduction of four new “core” classes, more spells and other supplemental materials. Those are not things D&D needs. There are plenty of options. WOTC need to re-focus on assisting, inspiring and keep people playing the game. More rules will not achieve such a goal. In my experience it upsets enough gamers to a breaking point before they start abandoning the game. However, such a fate is unlikely with the number one RPG but the numbers could decline enough to make WOTC rethink and reset the goal posts. 
 
Fortunately my friend Jeremy received the new PHB II as a birthday present so I received a more thorough scan of its contents before dropping down the $35. Sadly (in some way), I liked it enough to run out to the closest Dragon’s Lair for it the same evening. Here’s how the book breaks down.

  • Classes: The book scores a lousy one for four with me and even the one I like has some reservations. My players aren’t shocked since I’m not too keen on the non-Japanese classes from the Complete series. I’ll start with the three that don’t work for me; Beguiler, Dragon Shaman and Duskblade. They’re just variations of class combinations players can make through the core rulebooks already. Beguilers: Wizard/Rogue with emphasis on Enchantment magic and Charisma-based skills; Dragon Shaman: scaled-back version of Half-Dragon race with Dragon Disciple elements; Duskblade: Fighter/Wizard fused together into one class with the Fighter’s BAB but the arcane magic capability capped at 5th-level spells. One could use similar arguments against the Knight class because it’s more of a counterweight to the Barbarian; Lawful alignment, certain class abilities and its overall mindset. My immediate reservation with letting any player having a Knight PC is the Fighting Challenge ability which is more of a liability and will get many low-level Knights killed unless their allies are generous with Healing magic. At least there is a class available to me to make more martial Aristocrats and prove that Paladins are not bound to a code of conduct in combat like these guys are. 
     
  • Expanded Classes: Mainly variations on character class features fromPHB and some of the non-Asian Complete. For example, instead of giving Neutral-aligned Clerics the ability to spontaneously castcure/inflict spells, change it to Domain spells. Makes more sense with Clerics of Boccob, Olidammara, Fharlanghn and Obad-Hai. These tradeouts would have to be allowed on a case-by-case basis in my campaign. 
     
  • New Feats: Most of these build upon the Feats of the core rules. Players won’t find much here when making new characters, just excitement at what they could attain when their PCs reach higher levels. 
     
  • New Spells: This is a mixed bag just like spells introduced by all the other books. Most of them aren’t campaign busters from my initial impression. In my campaign, they’ll probably be introduced bit by bit like I’m doing with Spell Compendium. The book adds even more to the quagmire of Polymorph as a school too. 
     
  • Building Your Idenity: Rather pricey advice on how to flesh out your PC for new players of D&D. However, I skimmed it because it did hold some nice suggestions that even this vet of 25 years liked. 
     
  • The Adventuring Group: At first this seems like more pricey advice, namely on how to bring together a group of PCs without the “you meet in a tavern” beginning or what to do if you have a fifth player (I have no idea how a team of PCs could survive any decent module with just four PCs). This chapter redeems itself in the last third by laying out beneficial synergies the PCs can do with some practice, leadership and cooperation. e.g. Camp Routine: One character has 12 ranks of Survival or the Self-Sufficient Feat and everyone else must have 1 rank of Survival. In short, the party will gain defense bonuses on their watches after they perfect this routine. 
     
  • Affiliations: How to make your own Knights of the Round Table or make a Thieves Guild that’s more than just a generic organization every large town has. Affiliations go beyond a name with members. The affiliations have ranks which lead to standings. These standings grant the characters titles, skill bonuses, stat increases, so on. Numerous example affiliations are included. Definitely saves the DM some time. 
     
  • Rebuilding Your Character: One of the biggest gripes I receive from a former D&D player involves Prestige Classes. His complaint boils down to the pre-requisites (Feats and skills namely). So when the PC is created at first level, the next 10 levels must be planned out or else there’s a delay to get it. Not a problem anymore. Now there are rules/guidelines for your PC to be retrained at certain skills, Feats and with some classes Spells, Class Features and Substitution Levels (something from the Race series). It’s not an instantaneous matter. There’s an expediture of campaign time and gold plus some retraining requires an instructor. Sometimes there may be a quest involved too, especially if Substitution Levels or even changing Race is the objective. 
     
  • Appendix: Tables, tables and tables of short cuts to whip together quick PC/NPCs. This is more helpful to DMs than players with decent imaginations.

Phew! I really tried to be succinct here and obviously I failed. I did want to be thorough. This is a sourcebook WOTC is going to market at all the players unlike DMG II. There’s nothing more discouraging to a DM than being caught offguard by a player bombarding the game with new rules, options and spells. Slows down the game, destroys enemies faster than planned and could throw the whole campaign into disorder. 
 
There is one big warning I have to give. This book assumes the usage of the new Swift and Immediate Action rules from the Miniatures Handbook andExpanded Psionics Handbook respectively. For me, those two categories of Actions are needless hairsplitting between Free and Standard Actions. I refuse to use them since I find them unnecessary (besides, Psionics belong in SciFi, not Fantasy). Here’s how I would get around them.

  • A Knight needs to be adjacent to an ally in order to use the Shield Ally ability. I would just make the player declare whether or not the ability is in use during his or her turn. An Action doesn’t need to be expended to use or declare Dodge, why should it with Shield Ally.  
     
  • The Spell Alter Fortune has the casting time of an Immediate Action. There’s two ways to go here. When in a roleplaying/non-combat/rounds situation, counting Actions doesn’t always come into play. If it’s going to be cast during combat with rounds and initiative being counted off, the player will have to set it up as Readying an Action and then its casting becomes a Standard Action. Maybe that Spell is a poor example, it has a 200 XP cost yet I made my point against needing to make up another category of Action.

Finally, there was a web-enhancement posted that I felt WOTC should’ve included in the book. How to transfer the XP costs of magical items. My friend Flynn said another publisher had rules for this before in a PDF. Well now your stingy-with-their-XP players have a way to spread the XP expenses of making magic swords for the party’s warriors. Same goes for NPCS, namely Priests of Boccob from my campaign. 
 
The Bottom Line: The positive things this book brings to the game do outweigh its negatives. It’s just the $35 pricetag for 224 pages is hefty when I could only endorse less than half of its contents. Yet that half is pretty useful. So I would purchase this book under a compromise. Put it in the ‘maybe’ pile when there are more pressing or desirable choices. Also consider it more of aDMG III so the DM could integrate its elements gradually. Should what the DM introduced work out, then others in the gaming group could buy it. Until then, there’s no rush, PHB isn’t broken.

Posted in D & D | Leave a comment

Congratulations Edmonton Oilers

Last night the Oilers clinched the Western Conference championship to secure their first appearnce in the Stanley Cup since 1990 (also the last one they won ending their era of dominance). Pretty amazing hockey from a team going into the playoffs as the #8 seed in the West and defeating the #1 Detroit Red Wings, #5 San José Sharks and finally the #6 Mighty Ducks of Anaheim. 
 
As awesome as their victories were, they were by no means miraculous thanks to the salary cap. For years Edmonton had been bled for talent because it was one of the NHL’s smallest markets. Sure the fans have packed the rink since 1979 when The Great One arrived but the Canadian dollar has never had parity to the US dollar and all players are paid in US currency. Before the lock out, it didn’t matter if they sold out all 41 home games, great talent such as Doug Weight, Bill Guerin and Mike Comrie became unaffordable. Off they were shipped to teams with deeper pockets while the Oilers faded off into the fringes of the Northwest Division. Now with the new CBA, the financial playing field was levelled so the Oilers acquired Chris Pronger, Michael Peca and Sergei Samsonov; all great, struggling players wasting away on teams with more money than will to win. 
 
The only negative side to the Oilers’ success is the NHL Commissioner, Gary Bettman. He’ll blather on and take credit for his adamant stance on bringing in the salary cap in the current CBA; now that all 30 teams have the same ceiling, they have to spread out the talent, with the talent spread out evenly, it’ll be more exciting as this season and playoff series demonstrated. My fellow hockey fans and myself never doubted that. His unreasonable stance with former NHLPA leader Bob Goodenow destroying the 2004-05 season is where I take issue with him. The players were actually willing to accept pay cuts and a salary cap (with the ceiling being a few million dollars more). Yet this jackass wouldn’t budge since he was in lockstep with eight inept, greedy owners who treat their teams as tax write-offs. At least the NHLPA members “fired” Goodenow for his failure. Bettman should’ve suffered the same fate to regain the fans’ trust. 
 
Too late now and I don’t want to sour the Oilers’ somewhat surprising victory. In honor of their title and to show who I’m rooting for in the Cup, June’s colors for Picayune will be the Oilers’ uniform colors but the 1979-1995 scheme. Maybe when Chris Pronger hoists the cup, he can clock Bettman with it in his smug jaw.

Posted in Hockey | Leave a comment

Two Hundred and Fiftieth Posting

Yeah, yeah, yeah, another shameless plug for reaching what may be a pointless milestone masquerading as a story. Once again I have joined the self-congratulatory ranks of other publications and have to blather on about as slate.com points out. At least my site isn’t a failed Microsoft media venture sold off to the Washington Post
 
Not bad though. I really took a more aggressive stance on writing more, taking/posting more pictures and finding things to share with you. It took me almost six months to achieve 100. I managed to post 150 more entries in five months. Course I stretched it here and there with those famous birthdays but I did what I could to throw in something interesting about them. No one posted a complaint and in America these days, silence means compliance and being uppity means you’re a Freedom Hater. 
 
I’ve also been pleased with my server’s blog solution. I wouldn’t give it an ‘A’ compared to what I see of my friends’ sites using WordPress, Drupal or Moveable Type but it’s easier to get up and running. So it receives a ‘B+’ because it’s faster than composing pages via GoLive on my pokey G3-based iBook. (I do plan to replace my iBook with a sweet, new MacBook before the year is over.) 
 
Thanks for following along and assisting me purge my past prejudice with blogs. Now if you would all just comment more often and in the current 15 entries, it does take some effort to find your comments when an entry is shoved into the archive of the topic. Okay, I shouldn’t nitpick, I should be grateful for ANY comments from you guys. 
 
What’s in store for the drive to 500 entries? I’m going to try to write enough in all of the Topics (except FAQ) so that they each have at least 15 entries apiece. (You bet that’ll create another milestone entry!) Now if I were only a faster reader for Books and stumbled upon enough trivia for Science. I will still be pushing on my other friends to post original reviews here. I will be exploring more of Austin to expand the Austintatious section. I think I will also write more succinct opinions on the CDs I have purchased in the Music area. I do promise there will only be an entry on entries 500, when each topic has 15 each and 1000, then probably every 1000 after that.

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Return of the L Word by Douglas Massey

Here’s another book I picked up through an Eric Alterman recommendation via his site (altercation.msnbc.com). 
 
Return of the L Word isn’t too different from Robert Reich’s Reason. They lay out the marching orders, talking points and facts for Liberals to use as their fighting words against the Right-Wing Echo Chamber. Their approaches to delivering the rebuttal do diverge. Reich’s book had more personal anecdotes regarding his family, upbringing, education and career in Washington DC. His writing style is quite engaging too. Massey leaves himself out of the book and goes on the attack with facts, strategies and numerous footnotes. Sounds dull. Agreed. Alterman’s preview showing where the Liberals went wrong in the Seventies is what convinced me to buy his book. More hand wringing over past mistakes? No. Massey bluntly points out the past arrogance (hubris is overused) when Liberals had the helm and it resulted in the 12-year Reign of Error starring Reagan. He then turns it around to becoming the best ammunition Democrats should use to refute the Republicans’ so-called tax reforms. 
 
Why are the Seventies the turning point? Most would reply “the Reagan Revolution began in the Eighties thus the Seventies were the end for the Liberals, end of story.” Not really. Massey’s argument goes like this: The financial costs of the Vietnam War started to be felt through double-digit inflation and then the OPEC oil embargo squeezed working Americans. Salaries rose to keep up with the expenses yet everyone but the rich lost ground. Why? Because income and property taxes remained at their past rates and there was no adjustment for inflation, thus many working people were pushed into the higher brackets reserved for what were affluent incomes a generation ago. Liberals, Conservatives and Moderates let it continue since these were stealth tax increases. When you can increase taxes without legislation, media coverage and voter outrage, it’s the perfect plan for elected officials. More government revenue without blame. Eventually, the financial pinch became too much and it led to disastrous responses; Proposition 13 in California is the most famous “remedy.” Then along came Reagan cutting taxes through smoke and mirrors. Liberals continued to be caught flat footed on the ongoing tax “reforms” enacted by the Conservatives and Republicans. By looking back on the Seventies, the smarter counter proposal is not to cut the taxes but to correct the rates to the real-dollar values after adjusting for inflation post 1973. People would find those rates much more palatable. The Reagan through Bush II tax cuts have only widened the income gap between the rich and working people. And when the knee-jerk rebuttal of “class warfare” is uttered, the response is “Damn right! You’re the ones who declared war on the working people and the numbers show you’re killing them.” 
 
Meanwhile, Massey says many of the same things Reich and Alterman state. With Reich he’s in agreement of why Liberals need to embrace Globalization, Free Trade and let go of the Secondary Economy (manufacturing). Here he’s an apologist like Thomas Friedman about its inevitability, how it will really help Americans (other Westerners too) and eventually raise the standard of living worldwide. Really? Last time I checked, NAFTA has been in effect for 11+ years. Mexico is still an economic toilet. Only now they have even more bankrupt farmers, remittances accounted for $20 billion in 2002 to their economy (making them the second biggest source of revenue), the amount of money sent back in remittances has nearly doubled since NAFTA’s ratification, Mexico’s GNP is still equal to Los Angeles and millions of their citizens live here illegally. Massey argues that the means of globalization such WTO, GATT, so on can still be brought into line with the right elected officials. I’d say it’s too late now, the damage is done even by his own admittance through the deeds of the Chicago Boys during the Eighties. I’m still not convinced because globalization has only succeeded in its race to the bottom. Wages in Third World nations haven’t truly improved while unemployment, insecurity and fewer benefits grow in the West. I also don’t buy his reasoning that rejecting globalization could lead to a World War-level conflict as it did in 1914 (Serbian terrorism and European militarism) or 1939 (US-based MNCs led by Henry Ford and Bush’s grandfather selling Germany the means to become a menace had more to do with it). 
 
With Alterman, Massey repeats the points of What Liberal Media? on how the Right’s long-term plan rising from the ashes of Goldwater’s drubbing now coming to fruition with the coronation of Bush II. He also shares the VARWICON (VAst Right-WIng CONspiracy) argument branded by Hilary Clinton through lists of tables, tables and more tables connecting all the dots to the numerous Right-Wing think tanks, organizations and their leaders. I agree they are much more organized on the Right but I subscribe to the number one rule about Evil Forces from Monte Cook (a great D&D designer); Evil isn’t monolithic, it fights amongst itself as much as it does against Good. Besides, the Right and its allies aren’t Evil, they’re just deluded, selfish, immature and when they’re not wealthy or powerful, stooges. He is correct on his documentation of the VARWICON’s depth which means the Liberals have much to do. At the same time, it’s depressing. The opposition is formidable with its resources, 30-year head start and constant assistance from a lazy media that they now own thanks to Reagan and the horrific Telecommunications Act of 1996. He gave me a moment of comfort when he pointed out how incestuous the VARWICON’s organizations are. By his math its members and followers are only 20 percent of the US population. They’re only “winning” now by very slight margins (remember the 2000 election) and dirty tricks [Diebold anyone?]. If that’s the best they can do in 30 years, then it’s not too late to turn back the tidal wave which is really a noisy duck fart.  
 
In the end, I agree with Massey more often than I don’t. For a Liberal, his book is a great companion to Reich’s Reason to make a one-two punch against the bullshit from Ann Coulter, Michael Savage and Sean Hannity. Liberals have plans that don’t involve strangling Capitalism. Hell, when FDR was elected he saved Capitalism from itself with the Liberals’ assistance. Meanwhile Conservatives attacked from the sidelines or continued to preach the failedlaissez faire policies. However, I think Massey’s points withstand the stronger, thoughtful opposition from the Right publication I do read from, The Economist or the contrary, lazy SCLM. I don’t have any interest in reading the Right-Wing’s fiction to counter this. Life’s too short and I’m already bombarded with the Right’s lies every day of my life living in Texas, the National Laboratory for Bad Government. Once again, Massey’s book won’t change many people’s minds. I think the American people made their choices long ago by the SUVs they drive. His book is ammo to fight back the myth and lies about what the Liberal Agenda for the 21st century is. For Liberals, this is a book to use in the fight to regain control of the House and Senate (not guaranteed to happen in my opinion). For Conservatives, you’ve made your choice, this won’t change your opinions even though true Conservatives agree with true Liberals more often than you’ll admit. For the fence sitters, you’ll see your self-interest has more in common with the Liberals than the Republicans, Neo-Confederates and DLC Democrats.

Posted in Books | Leave a comment

Superman toy

With the upcoming Superman Returns movie, there has been a commercial for this toy you’ll usually see on Nickelodeon and the Cartoon Network. It’s rather funny to see the kid doing the whole Clark-Kent-to-Superman transformation as he pulls back the glasses, opens his shirt to reveal the famous S just like Christopher Reeves did in the first Superman movie. The funniest part is the miniature fan in the back that inflates the suit to simulate the muscles Superman has. Then I realized someday soon, some poor little Superman fan with a bully problem will try to use this toy to defend himself. There’s going to be quite an ass-beating on the playground this Summer.

Posted in Factoids | Leave a comment

Clifford Antone found dead

This is mainly a quick story for my friends who live nowhere near Austin. Austin friends probably already heard this morning. 
 
Who was he? Clifford Antone ran a the Blues nightclub in Austin that is usually credited for launching Stevie Ray Vaughn’s career. I think it also helped bring attention to The Fabulous Thunderbirds (Jimmie Vaughn’s old band) by all the flyers you see of them there. His nightclub in its various locations also brought many other Blues, Rockabilly, Zydeco and other non-mainstream types of music to Austin. 
 
I didn’t much more about the guy other than his legal woes that would pop up in the Austin Chronicle from time to time. I do know he is one of the people Austin can thank (or curse) for helping put the city on the map when it comes to it being a musical destination. 
 
More details about Clifford Antone can be found on KUT’s news site.

Posted in Austintatious | Leave a comment

Over the Hedge

Dreamworks is getting closer to making a cartoon of near-Pixar caliber even if they had to acquire the movie rights to a daily newspaper strip to come this far. The majority of people don’t buy a daily newspaper so they’ll probably think this was an original idea. Anyway, Dreamworks is more on target than they were with past yawners ShrekShark’s TaleAntz and (the worst of the batch) Madagascar. These movies bit or at best were mediocre. Why? Because Dreamworks was founded by three bigshots (mainly the one snubbed at Disney) who think you’re supposed to be impressed whenever a famous actor does the voice acting for their weak features. Antz is the strongest example of casting through a rolodex. Hedge may be a sign that such thinking has ended. I think it’s possible the directors actually had control of who they wanted to cast for the characters’ voices since the only big name is Bruce Willis as the smart-ass raccoon RJ. The remaining animals and humans are comedians (Eugene Levy, Catherine O’Hara, Wanda Sykes, Steve Carell and Gary Shandling), pop stars (Avril Lavinge) and the B-List (William Shatner, Nick Nolte, Allison Janney and Thomas Haden Church). Now Dreamworks needs to put in additional effort to acquire that Pixar-caliber story if they’ve stopped covering it up with fame. That last criticism doesn’t mean I disliked the movie, I just didn’t find the plot especially compelling but maybe my familiarity with the newspaper strip raised my expectation. Then again, when it comes to animated movies primarily aimed at children, it’s the execution of the story and here is where Hedge succeeded despite its predictability, preachiness and blatant plugs for HP inkjet printers and digital cameras. Dreamworks has definitely improved on their comic timing and stopped depending upon visual references to numerous other movies (a huge complaint in Shrek). 
 
For music fans, there are songs by Ben Folds along with a cover of the Clash’s “Lost in a Supermakret” and a remake of “Rockin’ the Suburbs” featuring new lyrics (as in verses and chorus) minus the profanity. Parents will have enough to deal with on the car ride home when the kids start burping the alphabet (thanks to Hammy/Carell), no need to add swearing in the mix (they’ll learn enough of that on the playground and cable). 
 
This is my first movie for the Summer Blockbuster season and I can only tell others, especially those with children to save your money. Over the Hedge was enjoyable, amusing and there were some sequences I actually laughed at. But it was $6.25/person at matinee price! It could be rented for less when it appears on Blockbuster/Hollywood’s shelves this Fall. There was nothing in this movie the theater added to the experience except the frustration of the projectionist letting the sound go to hell for the first five minutes (some weird buzz in the lower front corner of the room), the air conditioning not being on and my biggest peeve, morons compelled to talk amongst themselves at full volume. If there’s nothing else to see at the local multiplex, sure, see this. Otherwise, just jot this down on a list for a future rental when Winter comes and you’re cooped up with children under 10.

Posted in In Theaters, Movies | Leave a comment

Red Hand of Doom delivers and exceeds

This review is way overdue since this book was released around the same time as WOTC’s disappointing Races of the Dragon. Procrastination and more interesting things to write about definitely put my Gaming section on the backburner, that and it has been the biggest magnet of spam for my site. However, this adventure is probably the best book WOTC has published for 2006 and I must recommend it to my friends who play D&D or other fantasy RPGs (I think my friends Neal & Deb still stick with RoleMaster). 
 
Red Hand of Doom is an epic adventure but not in the same style as recent mega-modules Return to the Temple of Elemental Evil or the recently concluded Age of Worms in Dungeon (a worthy investment of $40/year to any DM who is strapped for free time). Those adventures are really mini-campaigns that start with low-level characters and by the module’s completion, the PCs are high-level badasses. These publications are more like games within the game or worse, tabletop versions of Baldur’s Gate or Diablo. I don’t care for them. I’m one of those DMs who believes the heroes should progress into high-level characters over time, not straightforward monster killing. Red Hand is much better since it has more in common with Malhavoc’s event book series: When the Sky Falls or Requiem for a God. For those of you not familiar with an event book, they’re for when your players’ characters have reached a decent level (usually 6th or higher), have developed a reputation amongst allies and enemies, and then it’s time for the campaign world to spring an event on them such as a war, a plague, etc. It’s an opportunity for the heroes to make a difference in the world by being more active participants in defending the kingdom. The only downsides of Malhavoc’s event books are the supplemental materials introducing more junk the game doesn’t need (prestige classes, spells, etc.) and the adventure side is more of an outline, not fully developed, traditional D&D module. Here Red Hand excels because there are several dungeon-crawl elements to keep the PCs at the center of the action a la The Lord of the Rings movies. 
 
I won’t spoil the entire plot but it’s rather obvious, a goblinoid horde is making its way over the land and the human kingdom in their way is unprepared. For decades, the kingdom never really worried about the goblinoids because rivers and mountains served as adequate barriers. Plus the goblinoids were factionalized and fought amongst each other so the threat they posed was downplayed. Recently, someone (or something) has been unifying the various tribes under one banner, the Red Hand, for the last few years. When the PCs are drawn into the adventure, they stumble upon a goblin scouting expedition which means an invasion is coming. But c’mon, they’re an assorted bunch of goblins, hobgoblins and bugbears, PCs of 6th level or higher can stomp them easily. Until the PCs discover the Red Hand’s allies and just how many goblinoids the invasion force contains. Even an Epic-level group of PCs can’t repel an army on an open battlefield. 
 
Everything you need to run this adenture is included in the appendix. Since it uses elements from supplemental books such as Complete Divine,Draconomicon, etc; WOTC incorporates all the relevant details so you don’t have to purchase them. If they didn’t, DMs would have to spend another $200 or rewrite numerous NPCs. Who says they’re always out take everyone’s last dime? There’s a timeline showing the DM how the invasion is scheduled if the Red Hand isn’t hindered and how many days to push back the battleplan when the PCs succeed. There’s that appendix I mentioned earlier giving out all the relevant stats of the unique enemies, unique allies and the mundane, standard forces, all in the new format established since the release of DMG II. My favorite part is the goblins’ strategy guide against the PCs as the adventure unfolds day by day. Strategy? There will be numerous fights between standard goblinoids versus the PCs. Even with the 3.5 rules, a band of 5th-12th level heroes could defeat a company of goblinoids reinforced with goblinoid clerics and wizards in their sleep. Where’s the challenge? Those goblinoid encounters are equal to killing rats in for miniscule experience pointts in Baldur’s Gate. Not so in Red Hand. As the invasion timeline progresses, the goblinoids know who the PCs are so they resort to more cooperate tactics, then dogpiling the PCs via the rather confusing grappling rules (but I’ve been practicing). Eventually, only strong leaders can get the troops to make any attempts on the heroes since the mundane goblinoids know the futility of it. Basically, there will be NO one-on-one fights between the heroes’ best warrior(s) and some typical hobgoblin soldier throughout the adventure. 
 
The Bottom Line: It was already obvious I liked this product from the beginning of the review and with a cover price of $25, it’s definitely a bargain. With all the work put into it, the amount of time it can save a DM makes it worth almost twice as much. Integrating this into the published campaigns is relatively easy (that’s elaborated in the beginning). Integrating it into your own homebrew campaign is only as difficult of how developed it is. If you’re just starting, buy this and piece it together in the background so when the invasion begins, it won’t feel contrived. My campaign is rather spotty thus I have much more homework to do since the Himrak tribe of Orcs from The Silver Summoning have been more of backdrop problem. Final thought too. When I was writing this review, I realized why I enjoyed this adventure immensely. It’s not only part event book and part mega-module. It’s really the 3.5 heir to the well-loved Bloodstone series of modules that introduced the Forgotten Realmscampaign world to 1st edition D&D.

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Welcome Julia

I received this mail and picture today from Sonia (her mother) over in Switzerland. 
 
Julia was born on May 12 (just in time for Mother’s Day!). So far she’s doing pretty well according to Sonia. It’s still the initial eating, sleeping and potty stage. She’s also Sonia and Philippe’s first child, all the novelty is new to them. Please insert Bill Cosby comic routine here. 
 
Congratulations Philippe & Sonia. I’m looking forward to meeting Julia in the near future. One more little girl to spoil with princess stuff and Dora the Explorer toys.

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Happy 48th Birthday Jane Wiedlin

My favorite Go Go. I have all her solo records, her last one had Matthew Sweet on it. Jane wrote most of the hits for the band but for me her career after the Go Gos is what I have admired most. Most of you may recall her acting; Joan of Arc in Bill and Ted’s Excellent Adventure and probably slumming on VH-1’s disgusting reality shows. Fear not, unlike other broke celebs, Ms. Wiedlin is far from struggling. She writes songs for other people (Keith Urban got a #1 country tune thanks to her and other Go Go Charlotte) plus she does voice acting in numerous cartoons; Mission HillDuck Dodgers and As Told by Ginger amongst many. 
 
Later on this year, she will be a counselor for an upcoming show about a rock ‘n roll summer camp. No idea which channel but I plan on looking for it.

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